As the heroes walk through the town of Oakedge they come to
a large board outside the Town Hall. It announces itself as a Notice Board and
one of the sections of the board is concerned with Bounties with two current
bounties on it.
The first is that a Unicorn has been spotted. A private
collector is interested in the unicorn’s horn; the leaflet contains details of
where to bring the horn, promising 2000 gold for successful completion. Going
straight for this one means a difficult nature skill challenge and a fight with
a level 9 solo unicorn. Information about this bounty comes from Fuergar, a
gnome wizard, who operates out of a dirty shack packed with engineering
equipment, about a mile out of town towards the forest. He is short-tempered
and has no time for the adventurers unless they are able to do what he wants.
The second is compatible with the first. A band of Goblins
has been spotted moving through the forest towards Oakedge and the townsfolk
want rid of them. In addition, chickens and cattle have begun to disappear from
the outskirts of town. The bounty offers 1000gp. Investigating this finds a
band of goblins at a small camp, found using a nature skill challenge.
Attacking during the day provides a possibility of surprise as they sleep
during the day and operate at night. However, if the adventurers go in at night
they find that the Goblins are in the midst of attacking a Unicorn; in fact,
the battle is nearly over, with one of the Goblins injured and the unicorn
nearly dead. One of the goblins is using a magical item to subdue the unicorn.
Goblin encounter: (XP 750)
2 goblin sharpshooters
4 goblin warriors
4 goblin cutters
One of the sharpshooters has a Rod of Binding Awe (Level 7,
+2) which it is using to hold the unicorn in place. The rest have a random loot
in their pocket.
On defeating the Goblins, the Unicorn begs for support,
saying its name is Faran. Using a Heal check enables the PCs to stabilise the
Unicorn and it promises them a single boon in response, if it’s within its
power. It gives them a single hair from its tail and tell them that, if they
need his help, they should tie the hair into a knot and say his name. Then it
uses Fey Step and is gone.
If the PCs choose to kill the unicorn, or they take the
second bounty before the third, the party may find themselves in possession of
a unicorn’s horn. The person who has asked for the horn is a gnome wizard by
the name of Fuergar who is performing experiments on constructs, trying to give
them life. He is not part of the SIC; in fact, he pours scorn on them if the
adventurers happen to ask. He is, in fact, a rogue ex-member of the College.
Ultimately he doesn’t impact on the adventurer’s overall adventure yet.
No comments:
Post a Comment